Prompt
Send a natural-language request from the Flutter app.
Jarvis Operator
Conversational control for your Mac-based AI operator
Production landing page
Jarvis routes prompts through Firebase, plans with local models first, escalates to stronger remote models when needed, and keeps execution on your own machine.
Custom domains not configured yet.
Local-first stack
Codex, OpenAI, Grok, and DeepSeek stay available for verification, coding, or difficult edge cases.
Safety
Confirmed actions, separate staging and production lanes, and audit logs on every run.
Control plane
Web, Android, and iOS clients all talk through one Firebase relay and one Mac operator stack.
Send a natural-language request from the Flutter app.
Your Mac plans with local models and cross-checks before execution.
Jobs execute on-device and results come back with logs and artifacts.
Web Game Prototype
A multiplayer arena about how big you can afford to be. Players absorb mass to grow, but size creates instability: slower reactions, delayed control, exposed weak points, and the risk of fragmentation under pressure.
Current status: the authoritative Phaser + Colyseus arena is live now on a public service, with first-party `pneumaion.com` routing next.
Small
Low mass keeps the movement crisp. Small players survive by staying hard to track and striking weak zones during unstable windows.
Medium
Enough radius to contest pellets and skirmishes without paying the full instability tax of map-leading size.
Large
Dominates more space, but control starts lagging and vulnerability zones become visible to everyone nearby.
Massive
Massive bodies control lanes and force evasion, but instability spikes can trigger fragmentation and let smaller players reverse the fight.
Enter light, quick, and fragile. Early control matters more than raw force.
Grow through pellets and kills, but every gain pushes you toward slower handling and bigger exposure.
Hunt when you can close cleanly. Evade when your instability makes you readable or easy to punish.
If instability gets away from you, fragment, lose control, and feed the field you were trying to own.
Web Game Prototype
A browser-based, late-90s-console-style facility deathmatch with a first-person raycast view, authoritative multiplayer combat, pickups, bots, and fast respawn loops.
Current status: playable on a first-party `pneumaion.com` path, backed by a live Cloud Run multiplayer authority.
Map
Short corridors, brutal corners, and readable pickup routes keep every spawn close to pressure and recovery options.
Combat
The sidearm is always online, while the carbine and scattergun reward lane control, timing, and close-range commitment.
Pacing
Armor, medkits, and ammo keep the loop aggressive. Losing a duel hurts, but it never takes long to get back into the board race.
Multiplayer
Movement, weapon fire, damage, pickups, bots, and scoring all resolve on the backend so every match stays synchronized.
Drop in with the sidearm, a short grace shield, and a clear route to armor or a stronger weapon.
Clear tight hallways, check corners, and use short sightlines to force direct fights instead of long-range drift.
Hold the center long enough to secure medkits, carbine ammo, and the scattergun without getting pinched.
Build a score line, keep deaths low, and stay mobile enough that the whole server cannot collapse onto your position.