J

Jarvis Operator

Conversational control for your Mac-based AI operator

Production landing page

Talk to your Mac like it is an operations console, not a terminal window.

Jarvis routes prompts through Firebase, plans with local models first, escalates to stronger remote models when needed, and keeps execution on your own machine.

Custom domains not configured yet.

Safety

Confirmed actions, separate staging and production lanes, and audit logs on every run.

Control plane

Web, Android, and iOS clients all talk through one Firebase relay and one Mac operator stack.

1

Prompt

Send a natural-language request from the Flutter app.

2

Plan

Your Mac plans with local models and cross-checks before execution.

3

Operate

Jobs execute on-device and results come back with logs and artifacts.

Web Game Prototype

Competitive Field

A multiplayer arena about how big you can afford to be. Players absorb mass to grow, but size creates instability: slower reactions, delayed control, exposed weak points, and the risk of fragmentation under pressure.

Current status: the authoritative Phaser + Colyseus arena is live now on a public service, with first-party `pneumaion.com` routing next.

Free-for-all arena 10 to 30 players Instability combat Authoritative server

Small

Fast and hard to pin down.

Low mass keeps the movement crisp. Small players survive by staying hard to track and striking weak zones during unstable windows.

Medium

Balanced pressure.

Enough radius to contest pellets and skirmishes without paying the full instability tax of map-leading size.

Large

Power with exposure.

Dominates more space, but control starts lagging and vulnerability zones become visible to everyone nearby.

Massive

Dominates until it collapses.

Massive bodies control lanes and force evasion, but instability spikes can trigger fragmentation and let smaller players reverse the fight.

1

Spawn

Enter light, quick, and fragile. Early control matters more than raw force.

2

Absorb

Grow through pellets and kills, but every gain pushes you toward slower handling and bigger exposure.

3

Pressure

Hunt when you can close cleanly. Evade when your instability makes you readable or easy to punish.

4

Collapse

If instability gets away from you, fragment, lose control, and feed the field you were trying to own.

Web Game Prototype

Citadel Ops Online

A browser-based, late-90s-console-style facility deathmatch with a first-person raycast view, authoritative multiplayer combat, pickups, bots, and fast respawn loops.

Current status: playable on a first-party `pneumaion.com` path, backed by a live Cloud Run multiplayer authority.

Retro facility FPS Online deathmatch First-person raycast Authoritative server

Map

Compact facility lanes.

Short corridors, brutal corners, and readable pickup routes keep every spawn close to pressure and recovery options.

Combat

Quick hitscan duels.

The sidearm is always online, while the carbine and scattergun reward lane control, timing, and close-range commitment.

Pacing

Respawn, re-arm, re-enter.

Armor, medkits, and ammo keep the loop aggressive. Losing a duel hurts, but it never takes long to get back into the board race.

Multiplayer

Server decides every shot.

Movement, weapon fire, damage, pickups, bots, and scoring all resolve on the backend so every match stays synchronized.

1

Spawn

Drop in with the sidearm, a short grace shield, and a clear route to armor or a stronger weapon.

2

Sweep

Clear tight hallways, check corners, and use short sightlines to force direct fights instead of long-range drift.

3

Scavenge

Hold the center long enough to secure medkits, carbine ammo, and the scattergun without getting pinched.

4

Lead

Build a score line, keep deaths low, and stay mobile enough that the whole server cannot collapse onto your position.